Wenn ihr euch bei Steam einloggt, wird automatisch der Patch 1.5.0 (There is Only War) für Warhammer 40.000: Dawn of War II runtergeladen und installiert. Neben einigen Balancing-Änderungen kommt der Patch mit einem Editor und acht weiteren Mehrspieler-Karten daher.
There is Only War Release Notes 1.5.0
World Builder
– Added the World Builder how-to guide to the root directory
– Fixed a bug where adding a horizon-mesh would cause World Builder to crash
Observer Feature
– Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
– Selecting the HQ displays the player’s current tech tier
Balance Changes
Tyranid Balance Changes
– The Ravener Alpha-s Hardened Carapace grants 100 health
– Both Carnifexes cannot be repaired
– Sporemine durability vs. small arms increased from 60 to 150 hp
– Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
– Tier 2 Carnifex damage increased from 200 to 250
– Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
– Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
– Tyranid Warriors‘ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
– Hive Tyrant’s Venom Cannon damage decreased from 75 to 55
Ork Balance Changes
– Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
– The Kommando knife no longer refunds energy and resets cooldown after killing a target
– Warboss‘ big stomp radius UI was changed to 10 m
– Warboss‘ Kustom Shoota can now fire on the move
– Warboss‘ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
– Tankbusta population cost lowered 4 to 3
– Slugga Nob Leader damage lowered (due to accidental buff)
– Warboss Stomp damage lowered 40 to 30
– Kommando Nob Leader’s hammer damage increased 100 to 175
– Slugga damage increased to 25
Space Marine Balance Changes
– Scouts can now repair while using a sniper rifle
– Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
– Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 nergy)
– Purification Rights damage decreased from 30 to 15
– Relay Beacon health regeneration rate decreased .4 to .15
– Force Commander’s hitpoints increased from 720 to 820
– Tactical Marine bolter damage decreased to 25
– Tactical marine melee damage reduced from 22 to 19
– Purification rites no longer affects retreating units
Eldar Balance Changes
– Spiritual rites radius UI was changed to 15m
– The Fire Prism’s explosive shot no longer affects retreating units
– Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
– Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
– Debuff removed from Immolator
– Warp Spider Exarch’s Improved Targets are moved to tier 1
– Banshee’s damage increased to 35 from 33
General Balance Changes
– Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
– Piercing damage modifier vs. Heavy armor decreased to 67%
– Turret damage at long range increased from .15 to .3
– Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
– Suppression weapons received the following changes:
– Setup and teardown times reduced by 1 second respectively
– 0.2 to 0.3 at long range
– 1 to 1.25 at medium range
– 2 to 2.75 at short range
– Suppression damage increased from 300 to 400 Bug Fixes
Tyranid Bug Fixes
– Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
– Fixed the broken image on the Ravener Alpha’s, exit tunnel‘, cancel construction‘, ability
Ork Bug Fixes
– Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
– Nob squad tool tip mentions Meaner an‘ Greener instead of Nob Kit
– Kommando squad tool tip no longer mentions Kommando Kit
Space Marine Bug Fixes
– The Dreadnought’s auto cannon ability previews its energy cost properly
Eldar Bug Fixes
– The Farseer-s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
– The Farseer-s Mindwar tool tip mentions suppression
– Warpspider Exarch powerblades tool tip mentions they are effective against infantry
UI Bugs
– Added a missing tooltip for observers in the multiplayer games list
– Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions
Performance Bugs
– Fixed a bug that disallowed users with high-end machines to set their graphics settings to Ultra
– Fixed a fatal scar error involving Anti Armor in the campaign
Gameplay Bugs
– Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate
– Fixed a bug involving melee units targeting retreating units
– Stabilized randomness of units using special attacks
– Fixed an exploit where players could make units at the HQ retreat towards a relay beacon in the field
– Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable
Map Fixes
– Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an mpassible area
Post-game bugs
– Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game
– Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown
Networking Improvements
– Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem
Dawn of War II – Patch 1.5.0 veröffentlicht
Patch 1.5.0 veröffentlicht