Für DragonBall FighterZ ist der zweite Patch veröffentlicht worden (PC: 2,8 GB). Das Update soll das Matchmaking und die Serverstabilität in den „Ring Matches“ verbessern. Außerdem wird das Rematch-System (Ranked und Casual World Match) auf drei Matches umgestellt. Neu sind Z-Union („Fan-Clubs“ von bestimmten Charakteren) und eine Offline-Lobby, die direkt aus dem Hauptmenü betreten werden kann.
MODES
- REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
- WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match
- RING MATCHES: Improved match-making and server stability
GAMEPLAY
- SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks
- CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks
- NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks
- ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step
- ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist
- ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances
- HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones
NEW FEATURES
- Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become.
- GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance
- OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen
Roadmap_for_Patches
Roadmap_for_Patches